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    REVIEW | PADL: Language-Directed Physics-Based Character Control

    REVIEW | PADL: Language-Directed Physics-Based Character Control

    ๋ณธ ๋…ผ๋ฌธ์€ ์œ ์ €๋“ค์—๊ฒŒ ๋” ์ง๊ด€์ ์ธ ๋ชจ์…˜ ์ƒ์„ฑ์„ ์œ„ํ•ด NLP๋ฅผ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ๊ณตํ•œ๋‹ค. ์ปค๋งจ๋“œ์™€ ๋ชจ์…˜ ๋ฐ์ดํ„ฐ ๊ธฐ๋ฐ˜์œผ๋กœ ํ›ˆ๋ จ๋œ ๋ชจ๋ธ์€ adversarial imitiation learning ๊ธฐ๋ฐ˜์œผ๋กœ ๋‹ค์–‘ํ•œ ๋ชจ์…˜์„ ์ƒ์„ฑํ•ด๋‚ผ ์ˆ˜ ์žˆ๋‹ค.
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    REVIEW | Learning Motion Manifolds with Convolutional Autoencoders

    REVIEW | Learning Motion Manifolds with Convolutional Autoencoders

    ๋ณธ ๋…ผ๋ฌธ์€ Convolutional Autoencoder๋ฅผ ์ด์šฉํ•˜์—ฌ latent space(manifold)๋ฅผ ํ† ๋Œ€๋กœ Motion denoise, Motion interpolation task contribution์— ๋Œ€ํ•ด ์†Œ๊ฐœํ•œ๋‹ค.
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    ๐Ÿ› PROJECT | HELLO SKATING 1์ฐจ ๊ฐœ๋ฐœ ํ›„๊ธฐ

    ๐Ÿ› PROJECT | HELLO SKATING 1์ฐจ ๊ฐœ๋ฐœ ํ›„๊ธฐ

    ์ง€๋‚œ 2์›”, 2022 ๋ฒ ์ด์ง• ์˜ฌ๋ฆผํ”ฝ์—์„œ ํŠน์ • ๊ตญ๊ฐ€ ์ œ์™ธ ์ƒ๋‹นํžˆ ๋ฐ•ํ•œ ์ ์ˆ˜๋กœ ์„์—ฐ์น˜ ์•Š์€ ํŒ์ •์œผ๋กœ Motion estimation ๋ชจ๋ธ๋กœ prediction์„ ํ•œ ์ ์ด ์žˆ์—ˆ๋‹ค. ์ƒ๋‹นํžˆ ๋งŽ์€ ๊ตญ๋‚ด ํŒฌ๋ถ„๋“ค์ด ์›น์‚ฌ์ดํŠธ๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒƒ์„ ํฌ๋งํ•˜์…จ๊ณ , ํ˜„์žฌ ์„์‚ฌ ๊ณผ์ •์œผ๋กœ ๋ฐ”์œ ์‹œ๊ฐ„์„ ์ชผ๊ฐœ์„œ ๋งŒ๋“ค๊ฒŒ ๋˜์—ˆ๋‹ค.
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    ๋Œ€ํ•™์›์ผ์ง€ | ์„์‚ฌ ๊ทธ ์–ด๋А ์ค‘๊ฐ„ 2ํŽธ

    ๋Œ€ํ•™์›์ผ์ง€ | ์„์‚ฌ ๊ทธ ์–ด๋А ์ค‘๊ฐ„ 2ํŽธ

    ๋‹คํ–‰ํžˆ ๋Œ€ํ•™์› ์—ฐ๊ตฌ์‹ค๊ณผ ์—ฐ๊ตฌ๋ถ„์•ผ, ์—ฐ๊ตฌ์ฃผ์ œ๊นŒ์ง€ ๋‹ค ๋Œ€๋น„ํ–ˆ๋˜ ํŽธ์ด๋ผ ๊ทธ์— ๋Œ€ํ•ด์„œ๋Š” ๋ฌธ์ œ๊ฐ€ ์—†์—ˆ๋Š”๋ฐ, ๋ฌธ์ œ๋Š” ๋‚ด๊ฐ€ ํ•ด๋‹น ๋ถ„์•ผ์— ๋Œ€ํ•ด ๋ฌด์ง€ํ–ˆ๋˜ ์ , ๊ทธ๋ ‡๋‹ค๊ณ  ์–ด๋””์„œ๋ถ€ํ„ฐ ์‹œ์ž‘ํ• ์ง€ ๋ง‰๋ง‰ํ–ˆ๋˜ ์ ์ด ์žˆ์—ˆ๋‹ค. ๊ทธ๋ ‡๊ฒŒ ๋ฐฉํ™ฉํ•˜๋ฉด์„œ ์ฝ”์Šค์›๋„ ๋“ฃ๊ณ  1๊ธฐ๋ฅผ ๋ณด๋ƒˆ๋˜ ๊ฒƒ ๊ฐ™๋‹ค.
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    ๋Œ€ํ•™์›์ผ์ง€ | ์„์‚ฌ ๊ทธ ์–ด๋А ์ค‘๊ฐ„ 1ํŽธ

    ๋Œ€ํ•™์›์ผ์ง€ | ์„์‚ฌ ๊ทธ ์–ด๋А ์ค‘๊ฐ„ 1ํŽธ

    ์„์‚ฌ๋ฅผ ํ•œ์ง€ ์–ด๋А ๋ง 100์ผ์„ ํ›Œ์ฉ ๋„˜๊ธฐ๊ณ  200์ผ์— ์ˆ˜๋ ดํ•ด๊ฐ€๋Š” ์ง€๊ธˆ, ๋‹ค์Œ ํ•™๊ธฐ์— ๋ฒŒ์จ 1์ฐจ์ ์œผ๋กœ ์กธ์—…์‹œํ—˜์— ๋„์ „ํ•˜๊ฒŒ ๋œ๋‹ค. ์†”์งํžˆ 1๊ธฐ ๋•Œ๋Š” ๋งŽ์€ ์‹œํ–‰์ฐฉ์˜ค์™€ ์žฅ์†Œ๋“ , ํ•™์—…์ ์ธ ๋ฉด์—์„œ ์ ์‘ํ•˜๋Š”๋ฐ ๊ต‰์žฅํžˆ ๋งŽ์€ ์‹œ๊ฐ„์„ ์ผ๋˜ ๊ฒƒ ๊ฐ™๋‹ค. 2๊ธฐ์ธ ํ˜„์žฌ๋Š” ์–ด๋А ์ •๋„ ๋žฉ ๋ถ„์œ„๊ธฐ์™€ ์ฝ”์› ํ™˜๊ฒฝ์— ๋Œ€ํ•ด ๋งŽ์ด ์ต์ˆ™ํ•ด์ ธ์žˆ์ง€๋งŒ, ์—ฌ์ „ํžˆ ๋ฐฐ์šฐ๋Š” ๋‹จ๊ณ„์ด๊ธฐ ๋•Œ๋ฌธ์— ๋งŽ์ด ๋ถ€์กฑํ•œ ๊ฒŒ์‹œ๋ฌผ์ผ ์ˆ˜๋„ ์žˆ๋‹ค.
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    REVIEW | SimPoE: Simulated Character Control for 3D Human Pose Estimation

    REVIEW | SimPoE: Simulated Character Control for 3D Human Pose Estimation

    SimPoE๋Š” ํ‚ค๋„ค๋งˆํ‹ฑ๊ณผ ๋‹ค์ด๋‚˜๋ฏน์„ ๋ชจ๋‘ ์žก์€ Human pose estimation์ด๋ผ๊ณ  ์ฃผ์žฅํ•˜๋ฉฐ RNN ํ”„๋ ˆ์ž„์„ ์ด์šฉํ•˜์—ฌ Refinement unit์—์„œ๋Š” 3D reconstruct+refinement process๋ฅผ ๊ฑฐ์ณ ๋‹ค์Œ action์„ ์œ„ํ•ด PD controller์„ ๊ฑฐ์น˜๋Š” Control generation unit์œผ๋กœ ๊ตฌ์„ฑ๋œ policy๋ฅผ ํ™œ์šฉํ•˜์˜€๋‹ค.