๐Ÿ”Ž Search

Advancedcg

Published on
๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Deep Control & Synthesis

๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Deep Control & Synthesis

transition ์ •๋ณด์—†์ด character๋ฅผ controlํ•˜๊ฑฐ๋‚˜ ๊ณผ๊ฑฐ ๋ชจ์…˜ ๋ฐ์ดํ„ฐ๋ฅผ ํ†ตํ•ด ์•ž์œผ๋กœ์˜ ๋ชจ์…˜์„ ์˜ˆ์ธก ํ˜น์€ ํŠน์ • ์Šคํƒ€์ผ์„ ์ž…ํžˆ๋Š” style transfer, ๊ทธ ์™ธ Motion retargeting, Motion denoising์ด ์žˆ๋‹ค.
Published on
๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Rigid Body Dynamics

๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Rigid Body Dynamics

Rigid body(๊ฐ•์ฒด): ์™ธ๋ ฅ์ด ๊ฐ€ํ•ด์ ธ๋„ ๋ชจ์–‘์ด๋‚˜ ํฌ๊ธฐ๊ฐ€ ๋ณ€ํ•˜์ง€ ์•Š๋Š” ๋ฌผ์ฒด. ๊ฐ•์ฒด ์šด๋™์€ ์งˆ๋Ÿ‰ ์ค‘์‹ฌ์˜ ๋ณ‘์ง„ ์šด๋™๊ณผ ์งˆ๋Ÿ‰ ์ค‘์‹ฌ์„ ์ง€๋‚˜๋Š” ์ถ•์— ๋Œ€ํ•œ ํšŒ์ „ ์šด๋™์˜ ํ•ฉ์œผ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋‹ค.
Published on
๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Inverse Kinematics

๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Inverse Kinematics

Forward kinematics์™€ ๋‹ฌ๋ฆฌ end effector์˜ ์œ„์น˜์™€ ๋ฐฉํ–ฅ์œผ๋กœ ๊ด€์ ˆ์˜ ๊ฐ๋„๋ฅผ ๊ณ„์‚ฐํ•œ๋‹ค. ๋”ฐ๋ผ์„œ forward kinematics๋ณด๋‹ค ๊นŒ๋‹ค๋กญ๋‹ค. forward kinematic์ฒ˜๋Ÿผ ์ •ํ•ด์ ธ ์žˆ๋Š” ๊ฒƒ์ด ์•„๋‹Œ, ๋‹ค์–‘ํ•œ ์†”๋ฃจ์…˜์ด ์žˆ์„ ์ˆ˜ ์žˆ๊ณ  ์•„์˜ˆ ์—†๋Š” ๊ฒฝ์šฐ๊ฐ€ ์žˆ๋‹ค.
Published on
๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Forward Kinematics

๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Forward Kinematics

Global frame/coordinate system ์€ ์ขŒํ‘œ๊ฐ€ ๊ณ ์ •๋˜์–ด ์žˆ๋‹ค. Local์€ ๊ทธ์™€ ๋‹ฌ๋ฆฌ object์— ๋‚ด์žฌ๋˜์–ด ์žˆ๋Š” ์ขŒํ‘œ๊ณ„๋ผ๊ณ  ๋ณด๋ฉด ๋œ๋‹ค.์ด๋Ÿฐ ์ขŒํ‘œ๊ณ„๋ฅผ ๊ณ„์‚ฐํ•  ๋•Œ์—๋Š” ๋™์ฐจ์ขŒํ‘œ๋ฅผ ์‚ฌ์šฉํ•˜๋Š”๋ฐ, 3์ฐจ์› ๊ณต๊ฐ„์—์„œ 4์ฐจ์› ํ–‰๋ ฌ๋กœ ๊ณ„์‚ฐํ•˜๊ฒŒ ๋œ๋‹ค.
Published on
๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Clean Coding

๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Clean Coding

refactoring์— ๋Œ€ํ•ด ๋“ค์–ด๊ฐ€๊ธฐ ์ „์— ์ €๋ฒˆ ์‹œ๊ฐ„์— ๋ฐฐ์šด, ์ข‹์€ ์„ค๊ณ„์— ๋Œ€ํ•ด ์งš๊ณ  ๋„˜์–ด๊ฐ€์ž. ๋ฆฌํŒฉํ† ๋ง์€ ํด๋ฆฐ ์ฝ”๋“œํ™”๋ผ๊ณ  ๋ณด์•„๋„ ๋ฌด๋ฐฉํ•˜๋‹ค. ํ•จ์ˆ˜๋ฅผ ๋ถ„๋ฆฌํ•˜๊ณ  ๋ณ€์ˆ˜์˜ ์ด๋ฆ„๋ฅผ ๋ฐ”๊พธ๊ณ  ๋“ฑ๋“ฑ ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๋ฐฉ๋ฒ•์ด ์žˆ๋‹ค.
Published on
๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Software Design

๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Software Design

UML(Unified Modeling Language), ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋…์„ ๋‹ค์ด์–ด๊ทธ๋žจ์œผ๋กœ ๊ทธ๋ฆฌ๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉํ•˜๋Š” ์‹œ๊ฐ์ ์ธ ํ‘œ๊ธฐ๋ฒ•. Class, Sequence, Usecase, Object, State diagram ๋“ฑ์ด ์žˆ๋‹ค. ์—ฌ๊ธฐ์„œ ์•Œ์•„๋ณผ ๊ฒƒ์€ Class Diagram! ๊ฐ€์žฅ ๋งŽ์ด ์‚ฌ์šฉ๋˜๋Š” ๋‹ค์ด์–ด๊ทธ๋žจ์ด๋ฉฐ ์ฝ”๋“œ์˜ ๊ตฌ์กฐ๋ฅผ ํ‘œํ˜„ํ•œ๋‹ค. ํฌ๊ฒŒ ์•„๋ž˜์™€ ๊ฐ™์ด ๋‚˜๋ˆˆ๋‹ค
Published on
๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Course Overview

๊ณ ๊ธ‰์ปดํ“จํ„ฐ๊ทธ๋ž˜ํ”ฝ์Šค | Course Overview

๋ณธ ๊ฐ•์˜๋Š” ํ•œ์–‘๋Œ€ํ•™๊ต ์„๋ฐ•์‚ฌ์ˆ˜์—… ์ค‘ ํ•˜๋‚˜์˜€์œผ๋ฉฐ, KCGS 2022 ์—ฌ๋ฆ„ํ•™๊ต์—์„œ๋„ ์งง๋ง‰ํ•˜๊ฒŒ ๊ฐ•์˜๊ฐ€ ๋œ ์ ์ด ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์ฃผ๋œ ๋‚ด์šฉ์ด๋ผ ํ˜น์‹œ mesh, rendering์„ ์ƒ๊ฐํ•˜๊ณ  ์˜ค์…จ๋‹ค๋ฉด ์ด ๊ฐ•์˜๋Š” ๋งž์ง€ ์•Š์„ ๊ฒƒ์ด๋‹ค